This will cause the player to lose either time (45 seconds) or film (one per crash).
Other programs in this series include.
Users at Abandonia gave it a rating of four out of five, saying that "while the 'action' stopped for the educational parts, many of the stories relate to the game (being played so it never felt like (the game was left.Is a side-scrolling educational game whose objective is to stop Morty Maxwell (also known as the Master of Mischief a common antagonist of The Learning Company's.There are over 400 possible questions for these reading sections, meaning that a particular passage will not always have the same question at the end.4, music, in lieu of original scores, Midnight Rescue!The music heard inside rooms is In the Hall of the Mountain King by Edvard Grieg from Henrik Ibsen 's Peer Gynt."Super Solvers: Midnight Rescue".To do this, the player must deduce which of the robots he is hiding in by comparing photographs taken of robots to clues obtained by reading passages left around the school and answering questions about them within nine minutes.Was one of the first successful combinations of educational program and entertaining game.Losing a game does not affect the lifetime score.Other programs in this series include OutNumbered!, Spellbound!, and Gizmos and Gadgets!6 The music heard inside rooms is " In the Hall of the Mountain King " by Edvard Grieg from Henrik Ibsen 's Peer Gynt.At higher ranks, more photographs are required of each robot, the robots will move faster, and some of the articles posted around the school will not contain clues.Web site: Anise Hollingshead.This will be added to the total lifetime score.Home of the Underdogs.5 Later versions In 1995, a more Windows-friendly version with slightly enhanced graphics and sound was released on CD-ROM.Super Solvers series and, treasure series, from using his robots to paint the school invisible by midnight.Two thumbs up and their Top Dog Award due to the strength of its ability to teach and entertain at the same time.By making the player choose the correct robot, the game also helps build deductive reasoning skills.The game is part of several of the Learning Company's later releases including ms access 2000 templates their "Super Solvers Super Learning Collection" and "Super Solvers Reading Ages 9-12".The music heard at the beginning of the game and in the hallways of the school is The Sorcerer's Apprentice by Paul Dukas.
9 Later versions Midnight Rescue!
To do this, the player must deduce which of the robots he is hiding in by comparing photographs taken of robots to clues obtained by reading passages left around the school and answering questions about them.